Top Misconceptions About the Online Gaming Industry

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With the rise of popular gaming platforms like SlotXO, it’s not surprising that many people don’t understand the online gaming industry, giving it a bad rap. Many online gaming-related misconceptions exist, with quite a large percentage of the population viewing online gaming as a negative, addictive, and money-wasting pastime.

But are these views based on fact? We debunk some popular misconceptions about online gaming to dispel these negative myths.

5 Top Misconceptions About Online Gaming

Only Low Achievers or the Unemployed Play Online Games

Online gaming has a bad but unfounded reputation of being popular with low achievers and the unemployed who have nothing better to do.

However, this couldn’t be further from the truth; employed and businesspeople regularly use online gaming to relax their minds, relieving themselves of everyday stress.

Online Gaming Is Addictive

True, online gaming can be addictive, but it doesn’t have to be.

Playing online games for 15-30 minutes a day is actually healthy as it develops the mind and motor skills while offering a fun, relaxing experience. For the casual gamer, setting play time limits and keeping mobile phones and other devices out of the bedroom lower the risks of this fun activity becoming addictive and unhealthy.

Online Gaming Wastes Time

The older generation and the more conservative in society view online gaming as a mindless activity that involves staring at a computer screen for hours on end.

However, several research studies show that playing online video games in moderation stimulates the brain and can develop motor skills. In addition, AR and VR games incorporate quite a lot of physical activity, allowing players to exercise their brains and bodies.

Online Gaming Is Antisocial

Most people view online gaming as a niche antisocial activity played by lonely teenagers with no friends. On the contrary, online gamers have a vibrant social life (albeit online) with thriving interactions and community discussions with people from all over the globe.

In addition, online gamers have the occasional physical event or tournament, leading to strong friendships that sometimes last for years.

Piracy Is Hurting Online Gaming

In 2020, the US online gaming market reached $37 billion while the mobile gaming market brought in revenues of almost $77 billion. Likewise, in the UK, online gaming revenues reached a record $19.2 billion, accounting for 40% of the UK gambling market according to the UK Gambling Commission.

However, many believe that this industry is dying due to piracy and other concerns, which are unfounded. Major PC studios such as Good Old Games, Mojang, and CD Projekt have taken the appropriate measures to protect their patents against piracy and provide consumer-friendly products.

Final Thoughts

Due to advanced computer technology, online gaming has gained popularity on platforms like SlotXO in recent years, evolving from physical game consoles to online slots and AR and VR gaming.

Online gaming has gotten a bad reputation but unfairly so; this activity is entertaining, educational, and potentially lucrative as long players practice it in moderation. It is also healthier and more engaging than that other favorite pastime of many: watching TV.

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