In the world of gaming, trends are continually changing as new tech is developed and released. What once was the hype of gaming ten years ago is now already long forgotten about. Even just a few years ago, online casino gaming, for example, was only averagely sought after, but in recent years, online casinos are growing in popularity, due to far better graphics, big jackpots, the convenience factor and versatility. New online slots sites, in particular, are now better than they ever have been before, and are drawing in a young and new audience thick and fast.
As the new decade progresses, there are bound to be a lot of trend changes within the gaming industry, with many trends predicted to drop off within the next ten years as new trends come in.
PCs and Consoles Will No Longer Be Needed
Within the gaming industry, big companies such as Google and Microsoft are racing to make video games as easily streamable as music on Spotify and films and television series on Netflix.
Project xCloud by Microsoft aims to allow its users the ability to play games via their smartphones, tablets, smart TVs and other electronic devices. Google’s Stadia is also aiming to do the same within the foreseeable future.
There are of course many promising benefits of enabling people to stream games via portable electronic devices, without the need for a PC or console. It has the potential to completely transform the gaming industry, as a lot more people would likely play games if there wasn’t the substantial upfront cost of a console or computer, which can often cost the consumer upward of £400. According to Zion Market Research, the global cloud gaming market was valued at approximately USD 802 million in 2017 and is expected to generate revenue of around USD 6,944 billion by 2026, growing at a CAGR of around 27.2% between 2018 and 2026.
The Death of the Physical Disc
In recent years, both CDs and DVDs have dropped considerably in popularity, with consumers opting to stream and download their favourite music, films and television series instead. Likewise, video games stored on a disc seem to be on their way out too, with games now more commonly being stored on digital files, and sales of physical copy video games plummeting.
This trend is substantially beneficial to games publishers, like Ubisoft, as it saves them on numerous costs, such as manufacturing and shipping charges. Digital distribution of games also allows the publishers to sell games directly on to the customer, which naturally ups their profit margins considerably. It also allows customers to get a game almost immediately, without the need to go into a shop or having to wait for it to be shipped out to them, which is of course brilliant for keen and impatient gamers.
More Casual Gamers on The Scene
Whilst just a few years ago, and even still today, gaming was only enjoyed by a relatively small percentage of society, it is likely that as the decade continues there will be more casual gamers on the scene. This is due to smartphones and tablets becoming more affordable, and the spread of 4G and soon 5G. Casual mobile games such as Candy Crush and Fruit Ninja have encouraged a new group of people into the gaming world, and as these gaming streaming services, like Google’s Stadia, grow, it is highly likely that even more people will begin to enjoy gaming due to the greater accessibility and ease of use that it will provide.
Wave Goodbye to Expensive One-Off Purchases
In past years, many video games have been pricey, one-off purchases, meaning gamers would tend not to buy very regularly. However, monthly subscriptions services, such as Xbox Live, are now becoming much more popular in the place of one-time buys. This means that video games are increasingly making profits for many months, sometimes even years, after their initial release date, which is far better for developers and creators of these games, as it provides them with a steady cash flow, and it demonstrates that subscriptions services are making games far more accessible for the everyday player.
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